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Rev Age Author Path Log message Diff
1222 2749d 15h werner / public SVN  
1221 2749d 15h werner /branches/ public SVN  
1220 2749d 15h werner /branches/version1.0/ Version 1.0  
1218 2749d 17h werner / clean up repository - make 1.0 trunk again!  
1217 2749d 17h werner / clean up repository - make 1.0 trunk again!  
1182 2895d 15h werner /branches/iland_regen/src/ Torus also effective for seed distribution
new output "SaplingDetails" (super high detail level of individual cohorts)
version information also in ilandc [move version.cpp to core]

[due to a sync problem with the SVN server, some revisions where lost: here they are:]
compiling ilandc

some code clean up - removed old code (sapling.cpp) for sapling trees and establishment.
 
1176 2929d 15h werner /branches/iland_regen/src/core/ developing the long distance dispersal functionality;
looks as if we have a conceptual problem with how we use the seed kernel functions...
more to come...
 
1168 2958d 15h werner /branches/iland_regen/src/ working on serotony, establishment etc. updated new establishment module w.r.t. debug outputs.  
1160 2966d 14h werner /branches/iland_regen/src/core/ bug-fixes of the new establishment module (carbon)

first part of the YNP water limitation in establishment.
 
1111 3029d 14h werner /branches/iland_regen/src/ first draft of the new "establishment"
added the "Saplings", the new container for establishment/sapling growth
some basic functionality is already there...
 
1104 3037d 22h werner /branches/iland_regen/ Branch dedicated to playing around with establishment/regeneration.
Goals are:
(i) speed up
(ii) introduction of new features for Yellowstone
 
1068 3147d 23h werner /branches/port_qt5_64bit/src/ some optimizations for grass / establishment
START
 
1002 3387d 11h werner /branches/port_qt5_64bit/src/ new optimized establishment routine.
not finished yet, but looks promising in my first tests.
 
824 3854d 21h werner /branches/port_qt5_64bit/src/ fixed *big* regeneration bug. The map with the height of saplings on a resource unit was used in the establishment subroutine although it was *invalid*. Now the establishment and the regeneration are (again?) in one function and use the same valid map.
this removed the strange stripes in the regeneration pattern (there should have been crashes, but weren't). Consequently, the performance debug output was modified.
added better formatting to debugtimer.cpp for large times (in hours, minutes, seconds).
 
779 4021d 17h werner /branches/port_qt5_64bit/  
685 4583d 18h werner /trunk/src/core/ changed establishment: now (after some discussion), we use two random numbers and "emulate" the multiplication ( seed x biotic x abiotic ). First we select choose for 20m seed pixels a random number for abiotic environment (abiotic), and if ok for every 2x2m pixel (biotic x seed). This split is a huge performance improvement, but leads probably to more "pixels" in the 20m resolution. First tests do not show those effects, though.  
671 4604d 18h werner /trunk/src/ Necessary changes for GPL licence (i.e. headers in all source files)  
639 4765d 15h werner / move current content to the "trunk"  
624 4819d 21h werner /src/core/ performance improvements / modifications.  
444 5083d 19h werner /src/core/ added a "randomGenerator" - function to the resource unit -> this should be used when fetching random numbers from within functions that are executed in a multi-threaded way. You could also use GlobalSettings::instance()->randomGenerator().  

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