Rev |
Age |
Author |
Path |
Log message |
Diff |
200 |
5485d 20h |
werner |
/src/ |
added "ModelSettings", i.e. a high performant storage for model settings, further spelling resource vs ressource, including the "batch" job feature from fonstudio into iland. added a slot for MainWindow to force a repaint. and much more. |
|
178 |
5488d 19h |
werner |
/src/ |
fonstudio compiles again... |
|
174 |
5491d 15h |
werner |
/src/ |
some cleanup in file structure; moved files from fonstudio away from "core" directory. |
|
132 |
5503d 16h |
Werner |
/src/fonstudio/ |
changed mode of calculation of the size of stamps (LIPs). Now, we take a percentage of the total value (e.g. take all those rings that have >95% of total influence). |
|
131 |
5503d 17h |
Werner |
/src/ |
added a 64x64 stamp while reinvoking the FonStudio |
|
129 |
5503d 21h |
Werner |
/src/ |
MainWindow GUI (uses Qt Actions) to start/stop/create the "model", GUI to retrieve debug data. |
|
127 |
5505d 18h |
Werner |
/src/ |
Started the iLand Viewer GUI software (copied fonstudio and dropped a lot of stuff). Yeah! |
|
126 |
5505d 20h |
Werner |
/src/ |
fine grained debug outputs that could be switched on/off selectively and are only run in debug mode... |
|
125 |
5505d 21h |
Werner |
/src/ |
growth of individual trees |
|
123 |
5507d 15h |
Werner |
/src/ |
ThreadRunner class. This hopefully is a good foundation for all the multithreading issues... |
|
121 |
5508d 20h |
Werner |
/src/ |
reworked exception handling in Expression.
found finally out, that bug was due to a sync-problem with multiple threads, with "Parse" being done "late" during the multi-threaded execution.
nasty.
Added a switch in project-file to enable/disable multithreading. |
|
120 |
5508d 21h |
Werner |
/src/ |
hunted a "bug" in the IException class - finally after some rewriting it came up that the bug was a faulty access in the drawing routine... aarrgghhhhh... |
|
119 |
5509d 00h |
Werner |
/src/ |
added HD-range species parameter. |
|
118 |
5509d 02h |
Werner |
/src/ |
DBGMODE macro.
Multithreading of main calls in Model. Qt is great!!! |
|
114 |
5509d 20h |
Werner |
/src/ |
some more visual fixes (panning, painting of trees, ...) |
|
113 |
5509d 22h |
Werner |
/src/ |
started Production3PG-class which couples the (stand-level) production.
implemented zooming and panning in Viewport (this is always a hell of a job) |
|
111 |
5510d 21h |
Werner |
/src/ |
added "RessourceUnitSpecies" (included setup and access functions). Each species has now a numeric index which is used to construct vectors of RessourceUnitSpecies per RessourceUnit. |
|
108 |
5511d 13h |
Werner |
/src/fonstudio/ |
fixed little glitch during paint.
I think there is still an issue with the way we iterate over the ressource-units... it takes too long... |
|
107 |
5511d 14h |
Werner |
/src/ |
created "AllTreeIterator" as a convenient means to traverse all trees in the model, adapted the painting of trees in MainWindow to the many RessourceUnits. |
|
106 |
5511d 15h |
Werner |
/src/ |
added StandLoader class which encapsulates the initialization of stands. Currently only Picus-style initfiles can be loaded.
added more content to Model and cleaned the Tree class. Now a multiple stand setup with N ressource units and N duplicate stands can be loaded and the light-patterns calculated. cool! |
|