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Rev Age Author Path Log message Diff
1196 2903d 21h werner /branches/iland_regen/src/ StandGPP debug output (instead of the missing StandNPP) output  
1184 2924d 04h werner /branches/iland_regen/src/ update JS documentation  
1178 2957d 22h werner /branches/iland_regen/src/ update the seed dispersal kernel: take the density of a point instead the density at a given radius
new option in the GUI to visualize newly created saplings
update of how sapling numbers are calculated and arrive in the output
 
1162 2999d 05h werner /branches/iland_regen/src/ removed the old "mSaplings" from resource unit/model.
Open Issues:
* ActPlanting [init/remove of saplings]
* MapGrid: retrieve list of saplings
* testing of standloader
 
1159 3000d 19h werner /branches/iland_regen/src/ Changed memory layout of regeneration module.
problems now with invalid (NaN) soil values. Needs further analysis ;)
 
1157 3001d 07h werner /branches/iland_regen/ merge of changes in the trunk (up to the version used for the 2016 DICE simulation batch).  
1118 3057d 03h werner /branches/iland_regen/src/core/ fixes for the new saplings, now it almost works as expected.  
1107 3068d 03h werner /branches/iland_regen/src/core/ changed the way the stocked area is calculated for not fully stocked stands. Test case was the YNP simulations of pinus contorta. It was the case that at low stocking levels (e.g. LAI=0.01, 20 trees/ha) too much light was intercepted thus boosting tree growth. We devised a more precise way of calculating stocked area based on tree crowns of individual trees. See also the test conducted for the site.  
1104 3071d 05h werner /branches/iland_regen/ Branch dedicated to playing around with establishment/regeneration.
Goals are:
(i) speed up
(ii) introduction of new features for Yellowstone
 
1040 3322d 23h werner /branches/port_qt5_64bit/src/ working on bark beetle module (continuing on antagonists)
adding species share maps to iLand visualization.
 
1024 3362d 22h werner /branches/port_qt5_64bit/src/ working on the bark beetle module.
now on startup of the model the first year of the climate is loaded automatically.
 
937 3587d 22h werner /branches/port_qt5_64bit/src/ hunting some bugs in summarizing GWL  
936 3588d 23h werner /branches/port_qt5_64bit/src/ searching for bugs in the bookkeeping of increments, volumes.
very cumbersome....
 
895 3730d 05h werner /branches/port_qt5_64bit/src/core/ added "nitrogenDeposition" for dynamic soil calculation.  
824 3888d 05h werner /branches/port_qt5_64bit/src/ fixed *big* regeneration bug. The map with the height of saplings on a resource unit was used in the establishment subroutine although it was *invalid*. Now the establishment and the regeneration are (again?) in one function and use the same valid map.
this removed the strange stripes in the regeneration pattern (there should have been crashes, but weren't). Consequently, the performance debug output was modified.
added better formatting to debugtimer.cpp for large times (in hours, minutes, seconds).
 
779 4055d 00h werner /branches/port_qt5_64bit/  
738 4464d 03h werner /trunk/src/core/ small fixes (memory leaks) due to Valgrind/memcheck session  
734 4468d 05h werner /trunk/src/ small "fixes" (or tries to fix) as iLand is still crashing...  
720 4533d 19h werner /trunk/src/ fixed a problem when trees died in disturbance and the (unupdated) statistics were used (e.g. the LAI for calculating the water cycle). Now for affected resource units, not only the treelists but also the RU-statistics are updated.
implemented a "radiating" mechanism of border cells. If stand-grid-cells (i.e. 10m height grid resolution) are marked as "outside and forest", then the cells "radiate" some influence on the LIF into the project area. Thus, trees on the edge of the project do *not* have properties of trees standing on a stand edge. Currently, the form/amount of this edge-effect is hard coded.
 
697 4594d 21h werner /trunk/ Doxygen documentation revisited.
After re-establishing doxygen documentation (last update: 2009) a lot of smaller/medium documentation fixes.
Documentation is something that could definitely be always improved ;)
 

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