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Rev Age Author Path Log message Diff
194 5491d 04h werner /src/ Loading of climate data from a database. Tests contain test code for that.
fixed some regressions due to the recent change in project file structure. ouch.
 
192 5491d 10h werner /src/ xml settings, revisited.  
191 5491d 11h werner /src/ change of project file structure. update of node requests  
189 5491d 23h iland /src/ finished ressource vs. resource struggle, some cleanup within xml file
reading.
 
187 5491d 23h iland /src/ wow. Ressource is correctly spelled as Resource. I jerk.  
170 5498d 04h werner /src/ added a "age" to trees (Tree, also Treewrapper, also StandLoader). Used by aging.  
155 5503d 11h werner /src/ wraparound of trees around an one hectare patch. Edges are glued together. This is done by doubling code for applyStamp, readStamp and heightGrid in Tree.
improved "clicking" on trees in MainWindow.
 
141 5506d 12h Werner /src/ documentation ExpressionWrapper, code cleanup  
140 5506d 12h Werner /src/ added ExpressionWrapper that enables the use of model variables (e.g. of trees) in expressions.  
138 5506d 23h Werner /src/ updated StandLoader (now more strict), little bit more design of model meta control (run/stop/pause...).  
137 5507d 01h Werner /src/ rework of the growing process, also debugging outputs etc.  
117 5514d 04h Werner /src/ new debug macros (which are compiled to NOOP in release mode)  
113 5514d 08h Werner /src/ started Production3PG-class which couples the (stand-level) production.
implemented zooming and panning in Viewport (this is always a hell of a job)
 
107 5515d 23h Werner /src/ created "AllTreeIterator" as a convenient means to traverse all trees in the model, adapted the painting of trees in MainWindow to the many RessourceUnits.  
106 5516d 00h Werner /src/ added StandLoader class which encapsulates the initialization of stands. Currently only Picus-style initfiles can be loaded.
added more content to Model and cleaned the Tree class. Now a multiple stand setup with N ressource units and N duplicate stands can be loaded and the light-patterns calculated. cool!
 

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