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600 4873d 04h werner /src/ corrected grid export (flipping of y-axis)
added initialization of saplings; StandLoader contains now a routine similar to the one for larger trees to distribute saplings; additionally, a script function (Globals.addSaplingsOnStand()) can be used to use this functionality.
 
/src/core/grid.h
/src/core/resourceunit.cpp
/src/core/resourceunit.h
/src/core/resourceunitspecies.h
/src/core/sapling.cpp
/src/core/sapling.h
/src/core/speciesset.h
/src/core/standloader.cpp
/src/core/standloader.h
/src/tools/mapgrid.cpp
/src/tools/scriptglobal.cpp
/src/tools/scriptglobal.h
521 4963d 11h werner /src/ moved snag dynamics from rus-level to ru-level  
/src/core/model.cpp
/src/core/resourceunit.cpp
/src/core/resourceunit.h
/src/core/resourceunitspecies.cpp
/src/core/resourceunitspecies.h
/src/core/snag.h
/src/core/tree.cpp
/src/output/dynamicstandout.cpp
/src/tools/globalsettings.cpp
504 4993d 07h werner /src/ New output for "saplings"  
/src/output/saplingout.cpp
/src/output/saplingout.h
/src/core/model.cpp
/src/core/resourceunitspecies.h
/src/core/sapling.cpp
/src/core/sapling.h
/src/core/standstatistics.cpp
/src/core/watercycle.cpp
/src/iland/iland.pro
/src/output/outputmanager.cpp
475 5014d 12h werner /src/ * Snag dynamics
debug output "SnagDynamics"
life cycle of Snag objects
include Snag Dynamics in newYear / year end routines

* threadrunner.cpp: parallel execution of species related tasks, e.g. the seed dispersal. In the current form, the ThreadRunner is much nicer:
ThreadRunner runner(mActiveSpecies);
runner.run(func_ptr);
 
/src/core/model.cpp
/src/core/resourceunit.cpp
/src/core/resourceunitspecies.cpp
/src/core/resourceunitspecies.h
/src/core/snag.cpp
/src/core/snag.h
/src/core/species.h
/src/core/speciesset.cpp
/src/core/threadrunner.cpp
/src/core/threadrunner.h
/src/tools/globalsettings.cpp
/src/tools/globalsettings.h
469 5019d 03h werner / update contains some fixes in regeneration/sapling growth model.
contains also a beta-version of the snag dynamics sub module.
 
/executable/iland.exe
/src/core/resourceunitspecies.h
/src/iland/version.cpp
468 5019d 10h werner /src/ starting the implementation of the snag dynamics submodule.
New class: Snag
added Snag to ResourceUnitSpecies
added links to Snag in Tree
 
/src/core/snag.cpp
/src/core/snag.h
/src/core/model.cpp
/src/core/modelsettings.h
/src/core/resourceunitspecies.cpp
/src/core/resourceunitspecies.h
/src/core/tree.cpp
/src/iland/iland.pro
462 5020d 04h werner /src/core/ if a sapling of a species is already present at a specific location (i.e.: pixel), than no other cohort of that species can regenerate on that pixel.
new function: hasSaplingAt().
 
/src/core/establishment.cpp
/src/core/resourceunitspecies.cpp
/src/core/resourceunitspecies.h
/src/core/sapling.cpp
/src/core/sapling.h
454 5069d 13h werner /src/ improvements of regeneration/establishment. Looking for bug that stems obviously from copy-constructor problems (resourceUnitSpecies).  
/src/core/establishment.cpp
/src/core/model.cpp
/src/core/resourceunit.cpp
/src/core/resourceunit.h
/src/core/resourceunitspecies.h
/src/core/sapling.cpp
/src/core/sapling.h
/src/core/species.cpp
/src/core/standstatistics.cpp
/src/core/standstatistics.h
/src/tools/expressionwrapper.cpp
453 5070d 03h werner /src/ sapling growth now in a basic working state. started to implement recruitment. One bug with the "maximum-establishment-height-grid" known.
added also visualization of regeneration layer. Once I have time, I should restructure the drawing/visualization code as it gets quirky (and a paper-concept is available...)
 
/src/core/grid.h
/src/core/resourceunit.cpp
/src/core/resourceunitspecies.cpp
/src/core/resourceunitspecies.h
/src/core/sapling.cpp
/src/core/sapling.h
/src/core/species.cpp
/src/core/species.h
/src/core/standstatistics.cpp
/src/core/standstatistics.h
/src/iland/mainwindow.cpp
/src/iland/mainwindow.h
/src/tools/expressionwrapper.cpp
451 5070d 11h werner /src/ further development of sapling growth  
/src/core/establishment.cpp
/src/core/model.cpp
/src/core/resourceunit.cpp
/src/core/resourceunit.h
/src/core/resourceunitspecies.cpp
/src/core/resourceunitspecies.h
/src/core/sapling.cpp
/src/core/sapling.h
/src/tools/globalsettings.cpp
450 5070d 13h werner /src/core/ implementing sapling growth...  
/src/core/model.cpp
/src/core/resourceunit.cpp
/src/core/resourceunitspecies.cpp
/src/core/resourceunitspecies.h
/src/core/sapling.cpp
/src/core/sapling.h
/src/core/species.h
449 5070d 14h werner /src/ start of implementation of sapling growth.
setup of the temporal height-map for saplings.
 
/src/core/sapling.cpp
/src/core/sapling.h
/src/core/resourceunit.h
/src/core/resourceunitspecies.h
/src/core/species.cpp
/src/core/species.h
/src/core/tree.h
/src/iland/iland.pro
/src/tools/globalsettings.h
440 5123d 12h werner /src/core/ climate: added a pre-calculated value for the 10.5hrs day
including establishment calculation in the normal execution path.
 
/src/core/climate.cpp
/src/core/climate.h
/src/core/establishment.cpp
/src/core/establishment.h
/src/core/model.cpp
/src/core/model.h
/src/core/phenology.cpp
/src/core/production3pg.cpp
/src/core/resourceunitspecies.cpp
/src/core/resourceunitspecies.h
/src/core/threadrunner.cpp
/src/core/threadrunner.h
438 5124d 08h werner /src/ new GridRunner class to iterate nicely over grids with different sizes.
establishment.cpp: started to integrate the whole regeneration process (including "lazy" calculation of 3pg (only if necessary)).
 
/src/core/establishment.cpp
/src/core/grid.h
/src/core/model.h
/src/core/resourceunit.cpp
/src/core/resourceunitspecies.cpp
/src/core/resourceunitspecies.h
/src/iland/mainwindow.cpp
/src/iland/tests.cpp
/src/iland/tests.h
376 5189d 14h werner /src/ calculation of an average value for aging at resource unit level.
added variable 'aging' for resource units.
changed comments.
 
/src/core/model.cpp
/src/core/resourceunit.cpp
/src/core/resourceunit.h
/src/core/resourceunitspecies.cpp
/src/core/resourceunitspecies.h
/src/core/species.cpp
/src/core/tree.cpp
/src/tools/expression.cpp
/src/tools/expressionwrapper.cpp
370 5196d 12h werner /src/ * expansion of the logwindow on the mainwindow
* bug with multi threading: serialization using QMutexLocker when attempting to write/print the debug outputs.
* enabled painting of the visuals in modelcontroller.cpp (re-enabled??)
* changed the threshold for multi threading to 6 resource-units
* optimized StatData-class to avoid unnecessary calculations of percentiles
* several comments
 
/src/core/model.cpp
/src/core/modelcontroller.cpp
/src/core/resourceunit.cpp
/src/core/resourceunitspecies.h
/src/core/threadrunner.cpp
/src/iland/mainwindow.cpp
/src/iland/mainwindow.ui
/src/tools/globalsettings.h
/src/tools/helper.cpp
/src/tools/helper.h
369 5196d 15h werner /src/ * multithreading for 3pg production (crashes)
* do 3PG calculation only if this RU has some leafarea of a species (added clear() functions)
* added GUI-accessible speciesindex-variable for trees
 
/src/core/model.cpp
/src/core/production3pg.cpp
/src/core/production3pg.h
/src/core/resourceunit.cpp
/src/core/resourceunitspecies.cpp
/src/core/resourceunitspecies.h
/src/core/speciesresponse.h
/src/core/threadrunner.cpp
/src/tools/expressionwrapper.cpp
367 5196d 16h werner /src/core/ changes in the watercycle.
see http://iland.boku.ac.at/tiki-view_tracker_item.php?itemId=30
the calculation of the effect on the canopy conductance is changed. Now, the combined effects of soil water and vpd response together modify the canopy conductance. In order to do this some structural changes have been necessary. Note: now the response values for vpd and soil water are calculated two times.
 
/src/core/resourceunit.cpp
/src/core/resourceunit.h
/src/core/resourceunitspecies.h
/src/core/species.cpp
/src/core/speciesresponse.cpp
/src/core/speciesresponse.h
/src/core/watercycle.cpp
/src/core/watercycle.h
278 5372d 19h werner /src/ Management output. Added a statisticsMgmt() for ResourceUnitSpecies. Complicated to get the order right.  
/src/output/managementout.cpp
/src/output/managementout.h
/src/core/management.cpp
/src/core/model.cpp
/src/core/resourceunit.cpp
/src/core/resourceunitspecies.cpp
/src/core/resourceunitspecies.h
/src/core/tree.cpp
/src/core/tree.h
/src/iland/iland.pro
/src/output/outputmanager.cpp
277 5373d 01h werner /src/ added "Gesamtwuchsleistung" i.e. total growth.  
/src/core/model.cpp
/src/core/modelcontroller.cpp
/src/core/resourceunit.cpp
/src/core/resourceunitspecies.cpp
/src/core/resourceunitspecies.h
/src/core/standstatistics.cpp
/src/core/standstatistics.h
/src/core/tree.cpp
/src/core/tree.h
/src/output/standdeadout.cpp
/src/output/standout.cpp
262 5377d 04h werner /src/ added output for dead trees (StandDeadOut)  
/src/output/standdeadout.cpp
/src/output/standdeadout.h
/src/core/model.cpp
/src/core/resourceunit.cpp
/src/core/resourceunitspecies.h
/src/core/tree.cpp
/src/core/tree.h
/src/iland/iland.pro
/src/output/outputmanager.cpp
234 5383d 22h werner /src/core/ added (during dev. of watercycle) new properties: area() to ResourceUnit, leafArea() to Tree, added LAI-counting to StandStatistics.  
/src/core/climate.h
/src/core/resourceunit.h
/src/core/resourceunitspecies.h
/src/core/standstatistics.cpp
/src/core/standstatistics.h
/src/core/tree.h
230 5384d 19h werner /src/ 3PG work out  
/src/core/production3pg.cpp
/src/core/production3pg.h
/src/core/resourceunit.cpp
/src/core/resourceunit.h
/src/core/resourceunitspecies.cpp
/src/core/resourceunitspecies.h
/src/core/speciesresponse.cpp
/src/core/tree.cpp
/src/output/output.cpp
/src/tools/globalsettings.cpp
229 5384d 22h werner /src/ 3pg model. fixed a problem with the setup of ResourceUnitSpecies (a classic: a pointer to a vector, which is still growing... grrrrr.... it took hours to find)  
/src/core/climate.cpp
/src/core/model.cpp
/src/core/resourceunit.cpp
/src/core/resourceunitspecies.cpp
/src/core/resourceunitspecies.h
/src/core/speciesresponse.cpp
/src/iland/mainwindow.cpp
/src/iland/tests.cpp
/src/output/output.cpp
228 5386d 00h werner /src/ created output for production details.  
/src/output/productionout.cpp
/src/output/productionout.h
/src/core/production3pg.cpp
/src/core/production3pg.h
/src/core/resourceunitspecies.h
/src/iland/iland.pro
/src/output/outputmanager.cpp
226 5386d 01h werner /src/core/ working on 3pg, the species specific responses and linking it all together.  
/src/core/climate.cpp
/src/core/climate.h
/src/core/modelsettings.cpp
/src/core/modelsettings.h
/src/core/phenology.cpp
/src/core/phenology.h
/src/core/production3pg.cpp
/src/core/production3pg.h
/src/core/resourceunit.cpp
/src/core/resourceunitspecies.cpp
/src/core/resourceunitspecies.h
/src/core/species.h
/src/core/speciesresponse.cpp
/src/core/speciesresponse.h
209 5392d 22h werner /src/ Environmental responses:
VPD, Temperature, CO2, Nitrogen
 
/src/core/climate.cpp
/src/core/climate.h
/src/core/resourceunitspecies.h
/src/core/species.cpp
/src/core/species.h
/src/core/speciesresponse.cpp
/src/core/speciesresponse.h
/src/core/speciesset.cpp
/src/core/speciesset.h
/src/iland/mainwindow.cpp
/src/iland/tests.cpp
/src/iland/tests.h
208 5393d 04h werner /src/core/ included "Climate" in the model (i.e. list of climates in Model, climate ptr in resource unit, call of response calculation in production().  
/src/core/climate.cpp
/src/core/climate.h
/src/core/model.cpp
/src/core/model.h
/src/core/resourceunit.cpp
/src/core/resourceunit.h
/src/core/resourceunitspecies.h
/src/core/speciesresponse.cpp
193 5398d 00h werner /src/ started species responses (vpd, etc.) and subsequently the climate database loading stuff.  
/src/core/climate.cpp
/src/core/climate.h
/src/core/speciesresponse.cpp
/src/core/speciesresponse.h
/src/core/model.cpp
/src/core/production3pg.h
/src/core/resourceunitspecies.h
/src/iland/iland.pro
/src/iland/mainwindow.cpp
/src/iland/tests.cpp
/src/iland/tests.h
/src/tools/globalsettings.h
188 5398d 17h werner /src/core/ rename ressoure files.  
/src/core/resourceunit.cpp
/src/core/resourceunit.h
/src/core/resourceunitspecies.cpp
/src/core/resourceunitspecies.h
/src/core/ressourceunit.cpp
/src/core/ressourceunit.h
/src/core/ressourceunitspecies.cpp
/src/core/ressourceunitspecies.h
187 5398d 17h iland /src/ wow. Ressource is correctly spelled as Resource. I jerk.  
/src/core/global.h
/src/core/model.cpp
/src/core/production3pg.h
/src/core/ressourceunit.h
/src/core/ressourceunitspecies.cpp
/src/core/ressourceunitspecies.h
/src/core/standloader.cpp
/src/core/standloader.h
/src/core/threadrunner.cpp
/src/core/threadrunner.h
/src/core/tree.h
/src/iland/mainwindow.cpp
/src/iland/management.cpp
/src/iland/tests.cpp
/src/tools/expressionwrapper.cpp
/src/tools/expressionwrapper.h
/src/tools/xmlhelper.h
182 5399d 05h werner /src/ stand statistics - work now, outputs can be enabled/disabled in config file  
/src/core/model.cpp
/src/core/ressourceunitspecies.h
/src/core/standstatistics.h
/src/output/outputmanager.cpp
/src/output/standout.cpp
180 5399d 22h werner /src/ created StandStatistics (similar to the solution in Picus). Each tree adds itself to the statistics object of RU x species. During yearEnd() of RessourceUnit the data is aggregated for the whole stand.  
/src/core/standstatistics.cpp
/src/core/standstatistics.h
/src/core/model.cpp
/src/core/ressourceunit.cpp
/src/core/ressourceunit.h
/src/core/ressourceunitspecies.h
/src/core/tree.cpp
/src/core/tree.h
/src/iland/iland.pro
115 5420d 23h Werner /src/core/ moved 3PG class to RessourceUnitSpecies.  
/src/core/production3pg.cpp
/src/core/production3pg.h
/src/core/ressourceunit.cpp
/src/core/ressourceunitspecies.h
/src/core/tree.cpp
/src/core/tree.h
113 5421d 02h Werner /src/ started Production3PG-class which couples the (stand-level) production.
implemented zooming and panning in Viewport (this is always a hell of a job)
 
/src/core/production3pg.cpp
/src/core/production3pg.h
/src/core/model.cpp
/src/core/ressourceunit.cpp
/src/core/ressourceunit.h
/src/core/ressourceunitspecies.h
/src/core/standloader.cpp
/src/core/tree.cpp
/src/core/tree.h
/src/fonstudio/fonstudio.pro
/src/fonstudio/mainwindow.cpp
/src/fonstudio/mainwindow.h
/src/fonstudio/paintarea.cpp
/src/fonstudio/paintarea.h
/src/tools/helper.cpp
/src/tools/helper.h
111 5422d 01h Werner /src/ added "RessourceUnitSpecies" (included setup and access functions). Each species has now a numeric index which is used to construct vectors of RessourceUnitSpecies per RessourceUnit.  
/src/core/ressourceunitspecies.cpp
/src/core/ressourceunitspecies.h
/src/core/ressourceunit.cpp
/src/core/ressourceunit.h
/src/core/species.h
/src/core/speciesset.cpp
/src/core/speciesset.h
/src/core/tree.cpp
/src/core/tree.h
/src/fonstudio/fonstudio.pro