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    void setup();
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    void setup();
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    void enableDebugging() { mDebugid = mId; }
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    void enableDebugging() { mDebugid = mId; }
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    // grid based stamp functions
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    static void setGrid(FloatGrid* gridToStamp, FloatGrid *dominanceGrid) { mGrid = gridToStamp; mHeightGrid = dominanceGrid; }
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    void applyStamp();
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    // grid based light-concurrency functions
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    void applyStamp(); ///< apply LightInfluencePattern onto the global grid
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    double readStamp();
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    double readStamp();
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    double readStampMul();
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    void heightGrid();
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    void readStampMul(); ///< calculate the lightRessourceIndex
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    void heightGrid(); ///< calculate the height grid
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    // growth, etc.
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    void grow();
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    // static functions
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    static void setGrid(FloatGrid* gridToStamp, FloatGrid *dominanceGrid) { mGrid = gridToStamp; mHeightGrid = dominanceGrid; }
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    // statistics
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    // statistics
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    static void resetStatistics();
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    static void resetStatistics();
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    static const int statPrints() { return m_statPrint; }
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    static const int statPrints() { return m_statPrint; }
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    static const int statCreated() { return m_statCreated; }
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    static const int statCreated() { return m_statCreated; }
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    static float lafactor;
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    static float lafactor;
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private:
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private:
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    bool isDebugging() { return mId == mDebugid; }
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    // state variables
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    int mId;
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    int mId;
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    float mDbh;
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    float mDbh;
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    float mHeight;
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    float mHeight;
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    QPointF mPosition;
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    QPointF mPosition;
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    //float mOwnImpact;
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    //float mImpactArea;
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    //float mImpactRadius;
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    float mLRI;
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    // Stamp
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    // biomass compartements
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    float mLeafArea; // m2
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    float mLeafMass; // kg
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    float mStemMass; // kg
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    float mRootMass; // kg
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    float mLRI; // resulting lightRessourceIndex
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    // Stamp, Species, Ressource Unit
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    const Stamp *mStamp;
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    const Stamp *mStamp;
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    Species *mSpecies;
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    Species *mSpecies;
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    RessourceUnit *mRU;
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    RessourceUnit *mRU;
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    bool isDebugging() { return mId == mDebugid; }
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    // static data
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    static FloatGrid *mGrid;
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    static FloatGrid *mGrid;
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    static FloatGrid *mHeightGrid;
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    static FloatGrid *mHeightGrid;
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    // debugging
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    // debugging
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    static int mDebugid;
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    static int mDebugid;
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