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3 | #define SAPLINGS_H
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3 | #define SAPLINGS_H
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4 | 4 | ||
5 | #include "grid.h"
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5 | #include "grid.h"
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6 | #include "snag.h"
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6 | #include "snag.h"
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7 | #include <QRectF>
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7 | #include <QRectF>
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8 | - | ||
- | 8 | class ResourceUnitSpecies; // forward |
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- | 9 | class ResourceUnit; // forward |
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9 | 10 | ||
10 | struct SaplingTree { |
11 | struct SaplingTree { |
11 | SaplingTree() { clear(); } |
12 | SaplingTree() { clear(); } |
12 | short unsigned int age; // number of consectuive years the sapling suffers from dire conditions |
13 | short unsigned int age; // number of consectuive years the sapling suffers from dire conditions |
13 | short signed int species_index; // index of the species within the resource-unit-species container |
14 | short signed int species_index; // index of the species within the resource-unit-species container |
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18 | void clear() { age=0; species_index=-1; stress_years=0; flags=0; height=0.f; } |
19 | void clear() { age=0; species_index=-1; stress_years=0; flags=0; height=0.f; } |
19 | void setSapling(const float h_m, const int age_yrs, const int species_idx) { height=h_m; age=static_cast<short unsigned int>(age_yrs); stress_years=0; species_index=static_cast<short signed int>(species_idx); } |
20 | void setSapling(const float h_m, const int age_yrs, const int species_idx) { height=h_m; age=static_cast<short unsigned int>(age_yrs); stress_years=0; species_index=static_cast<short signed int>(species_idx); } |
20 | // flags
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21 | // flags
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21 | bool is_sprout() const { return flags & 1; } |
22 | bool is_sprout() const { return flags & 1; } |
22 | void set_sprout(const bool sprout) {if (sprout) flags |= 1; else flags &= (1 ^ 0xffffff ); } |
23 | void set_sprout(const bool sprout) {if (sprout) flags |= 1; else flags &= (1 ^ 0xffffff ); } |
- | 24 | // get resource unit species of the sapling tree
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- | 25 | ResourceUnitSpecies *resourceUnitSpecies(const ResourceUnit *ru); |
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23 | }; |
26 | }; |
24 | #define NSAPCELLS 5
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27 | #define NSAPCELLS 5
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25 | struct SaplingCell { |
28 | struct SaplingCell { |
26 | enum ECellState { CellInvalid=0, CellFree=1, CellFull=2}; |
29 | enum ECellState { CellInvalid=0, CellFree=1, CellFull=2}; |
27 | SaplingCell() { |
30 | SaplingCell() { |