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#ifndef TREE_H
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#define TREE_H
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#include <QPointF>
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#include "grid.h"
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class Species;
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class Stamp;
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class RessourceUnit;
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class Tree
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{
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public:
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    Tree();
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    void setId(const int id) { mId=id;}
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    const int id() const { return mId; }
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    void setPosition(const QPointF pos) { mPosition=pos; }
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    const QPointF position() const { return mPosition; }
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    void setDbh(const float dbh) { mDbh=dbh; }
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    const float dbh() const { return mDbh; }
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    void setHeight(const float height) { mHeight=height; }
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    const float height() const { return mHeight; }
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    const float lightRessourceIndex() const { return mLRI; }
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    const Species* species() const { return mSpecies; }
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    void setSpecies(Species *ts) { mSpecies=ts; }
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    const RessourceUnit *ru() const { return mRU; }
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    void setRU(RessourceUnit *ru) { mRU = ru; }
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    void setup();
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    void enableDebugging() { mDebugid = mId; }
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    // grid based light-concurrency functions
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    void applyStamp(); ///< apply LightInfluencePattern onto the global grid
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    double readStamp();
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    void readStampMul(); ///< calculate the lightRessourceIndex
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    void heightGrid(); ///< calculate the height grid
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    // growth, etc.
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    void grow();
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    // static functions
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    static void setGrid(FloatGrid* gridToStamp, FloatGrid *dominanceGrid) { mGrid = gridToStamp; mHeightGrid = dominanceGrid; }
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    // statistics
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    static void resetStatistics();
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    static const int statPrints() { return m_statPrint; }
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    static const int statCreated() { return m_statCreated; }
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    static float lafactor;
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private:
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    // state variables
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    int mId;
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    float mDbh;
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    float mHeight;
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    QPointF mPosition;
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    // biomass compartements
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    float mLeafArea; // m2
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    float mLeafMass; // kg
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    float mStemMass; // kg
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    float mRootMass; // kg
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    float mLRI; // resulting lightRessourceIndex
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    // Stamp, Species, Ressource Unit
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    const Stamp *mStamp;
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    Species *mSpecies;
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    RessourceUnit *mRU;
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    bool isDebugging() { return mId == mDebugid; }
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    // static data
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    static FloatGrid *mGrid;
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    static FloatGrid *mHeightGrid;
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    // debugging
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    static int mDebugid;
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    // statistics
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    static int m_statPrint;
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    static int m_statAboveZ;
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    static int m_statCreated;
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    static int m_nextId;
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};
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#endif // TREE_H