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#ifndef RESOURCEUNITSPECIES_H
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#define RESOURCEUNITSPECIES_H
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#include "production3pg.h"
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#include "standstatistics.h"
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#include "speciesresponse.h"
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class Species;
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class ResourceUnit;
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class ResourceUnitSpecies
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{
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public:
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    ResourceUnitSpecies() : mSpecies(0), mRU(0) {}
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    ResourceUnitSpecies(Species *species, ResourceUnit *ru) { mSpecies = species; mRU = ru; mResponse.setup(this); }
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    const SpeciesResponse *speciesResponse() const { return &mResponse; }
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    const Species *species() const { return mSpecies; } ///< return pointer to species
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    const ResourceUnit *ru() const { return mRU; } ///< return pointer to resource unit
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    const Production3PG &prod3PG() const { return m3PG; } ///< the 3pg production model of this speies x resourceunit
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    StandStatistics &statistics() { return mStatistics; } ///< statistics of this species on the resourceunit
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    const StandStatistics &constStatistics() const { return mStatistics; }
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    // action
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    void calculate();
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private:
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    StandStatistics mStatistics;
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    Production3PG m3PG;
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    Species *mSpecies;
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    SpeciesResponse mResponse;
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    ResourceUnit *mRU;
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};
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#endif // RESSOURCEUNITSPECIES_H