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/********************************************************************************************
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**    iLand - an individual based forest landscape and disturbance model
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**    http://iland.boku.ac.at
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**    Copyright (C) 2009-  Werner Rammer, Rupert Seidl
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**
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**    This program is free software: you can redistribute it and/or modify
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**    it under the terms of the GNU General Public License as published by
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**    the Free Software Foundation, either version 3 of the License, or
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**    (at your option) any later version.
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**
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**    This program is distributed in the hope that it will be useful,
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**    but WITHOUT ANY WARRANTY; without even the implied warranty of
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**    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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**    GNU General Public License for more details.
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**
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**    You should have received a copy of the GNU General Public License
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**    along with this program.  If not, see <http://www.gnu.org/licenses/>.
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********************************************************************************************/
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#ifndef RESOURCEUNIT_H
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#define RESOURCEUNIT_H
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#include "tree.h"
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#include "resourceunitspecies.h"
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#include "standstatistics.h"
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#include <QtCore/QVector>
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#include <QtCore/QRectF>
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class SpeciesSet;
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class Climate;
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class WaterCycle;
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class Snag;
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class Soil;
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struct ResourceUnitVariables
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{
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    double nitrogenAvailable; ///< nitrogen content (kg/m2/year)
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};
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class ResourceUnit
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{
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public:
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    ResourceUnit(const int index);
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    ~ResourceUnit();
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    // setup/maintenance
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    void setup(); ///< setup operations after the creation of the model space.
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    void setSpeciesSet(SpeciesSet *set);
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    void setClimate(Climate* climate) { mClimate = climate; }
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    void setBoundingBox(const QRectF &bb);
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    void setID(const int id) { mID = id; }
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    // access to elements
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    const Climate *climate() const { return mClimate; } ///< link to the climate on this resource unit
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    SpeciesSet *speciesSet() const { return  mSpeciesSet; } ///< get SpeciesSet this RU links to.
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    const WaterCycle *waterCycle() const { return mWater; } ///< water model of the unit
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    Snag *snag() const { return mSnag; } ///< access the snag object
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    Soil *soil() const { return mSoil; } ///< access the soil model
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    ResourceUnitSpecies &resourceUnitSpecies(const Species *species); ///< get RU-Species-container of @p species from the RU
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    const QList<ResourceUnitSpecies*> &ruSpecies() const { return mRUSpecies; }
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    QVector<Tree> &trees() { return mTrees; } ///< reference to the tree list.
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    const QVector<Tree> &constTrees() const { return mTrees; } ///< reference to the (const) tree list.
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    Tree *tree(const int index) { return &(mTrees[index]);} ///< get pointer to a tree
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    const ResourceUnitVariables &resouceUnitVariables() const { return mUnitVariables; } ///< access to variables that are specific to resourceUnit (e.g. nitrogenAvailable)
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    const StandStatistics &statistics() const {return mStatistics; }
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    // properties
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    int index() const { return mIndex; }
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    int id() const { return mID; }
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    const QRectF &boundingBox() const { return mBoundingBox; }
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    const QPoint &cornerPointOffset() const { return mCornerCoord; }
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    double area() const { return mPixelCount*100; } ///< get the resuorce unit area in m2
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    double stockedArea() const { return mStockedArea; } ///< get the stocked area in m2
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    double stockableArea() const { return mStockableArea; } ///< total stockable area in m2
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    double productiveArea() const { return mEffectiveArea; } ///< TotalArea - Unstocked Area - loss due to BeerLambert (m2)
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    double leafAreaIndex() const { return stockableArea()?mAggregatedLA / stockableArea():0.; } ///< Total Leaf Area Index
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    double leafArea() const { return mAggregatedLA; } ///< total leaf area of resource unit (m2)
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    double interceptedArea(const double LA, const double LightResponse) { return mEffectiveArea_perWLA * LA * LightResponse; }
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    const double &LRImodifier() const { return mLRI_modification; }
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    double averageAging() const { return mAverageAging; } ///< leaf area weighted average aging
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    // actions
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    Tree &newTree();  ///< returns a modifiable reference to a free space inside the tree-vector. should be used for tree-init.
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    int newTreeIndex(); ///< returns the index of a newly inserted tree
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    void cleanTreeList(); ///< remove dead trees from the tree storage.
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    void treeDied() { mHasDeadTrees = true; } ///< sets the flag that indicates that the resource unit contains dead trees
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    bool hasDiedTrees() const { return mHasDeadTrees; } ///< if true, the resource unit has dead trees and needs maybe some cleanup
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    /// addWLA() is called by each tree to aggregate the total weighted leaf area on a unit
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    void addWLA(const float LA, const float LRI) { mAggregatedWLA += LA*LRI; mAggregatedLA += LA; }
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    void addLR(const float LA, const float LightResponse) { mAggregatedLR += LA*LightResponse; }
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    /// function that distributes effective interception area according to the weight of Light response and LeafArea of the indivudal (@sa production())
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    void calculateInterceptedArea();
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    void addTreeAging(const double leaf_area, const double aging_factor) { mAverageAging += leaf_area*aging_factor; } ///< aggregate the tree aging values (weighted by leaf area)
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    void addTreeAgingForAllTrees(); ///< calculate average tree aging for all trees of a RU. Used directly after stand initialization.
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    // stocked area calculation
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    void countStockedPixel(bool pixelIsStocked) { mPixelCount++; if (pixelIsStocked) mStockedPixelCount++; }
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    void createStandStatistics(); ///< helping function to create an initial state for stand statistics
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    void recreateStandStatistics(); ///< re-build stand statistics after some change happened to the resource unit
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    void setStockableArea(const double area) { mStockableArea = area; } ///< set stockable area (m2)
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    // sapling growth: the height map is per resource unit and holds the maximum height of saplings for each LIF-pixel and all species
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    // the map itself is a local variable and only filled temporarily.
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    void setSaplingHeightMap(float *map_pointer) { mSaplingHeightMap=map_pointer; } ///< set (temporal) storage for sapling-height-map
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    /// returns maximum sapling height at point given by point-index (LIF-index).
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    /// you must call setSaplingHeightMap() with a valid map before.
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    float saplingHeightAt(const QPoint &position) const { Q_ASSERT(mSaplingHeightMap); int pixel_index = cPxPerRU*(position.x()-mCornerCoord.x())+(position.y()-mCornerCoord.y()); return mSaplingHeightMap[pixel_index];}
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    /// return maximum sapling height at point 'position' (LIF-index). This call is slower but works witout a prior call
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    /// to setSaplingHeightMap().
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    float saplingHeightForInit(const QPoint &position) const;
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    /// set the height of the sapling map to the maximum of current value and 'height'.
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    void setMaxSaplingHeightAt(const QPoint &position, const float height);
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    /// clear all saplings of all species on a given position (after recruitment)
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    void clearSaplings(const QPoint &position);
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    /// kill all saplings within a given rect
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    void clearSaplings(const QRectF pixel_rect, const bool remove_from_soil);
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    // snag / snag dynamics
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    // snag dynamics, soil carbon and nitrogen cycle
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    void snagNewYear() { if (snag()) snag()->newYear(); } ///< clean transfer pools
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    void calculateCarbonCycle(); ///< calculate snag dynamics at the end of a year
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    // model flow
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    void newYear(); ///< reset values for a new simulation year
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    // LIP/LIF-cylcle -> Model
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    void production(); ///< called after the LIP/LIF calc, before growth of individual trees. Production (3PG), Water-cycle
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    void beforeGrow(); ///< called before growth of individuals
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    // the growth of individuals -> Model
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    void afterGrow(); ///< called after the growth of individuals
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    void yearEnd(); ///< called at the end of a year (after regeneration??)
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private:
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    int mIndex; ///< internal index
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    int mID; ///< ID provided by external stand grid
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    bool mHasDeadTrees; ///< flag that indicates if currently dead trees are in the tree list
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    Climate *mClimate; ///< pointer to the climate object of this RU
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    SpeciesSet *mSpeciesSet; ///< pointer to the species set for this RU
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    WaterCycle *mWater; ///< link to the Soil water calculation engine
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    Snag *mSnag; ///< ptr to snag storage / dynamics
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    Soil *mSoil; ///< ptr to CN dynamics soil submodel
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    QList<ResourceUnitSpecies*> mRUSpecies; ///< data for this ressource unit per species
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    QVector<Tree> mTrees; ///< storage container for tree individuals
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    QRectF mBoundingBox; ///< bounding box (metric) of the RU
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    QPoint mCornerCoord; ///< coordinates on the LIF grid of the upper left corner of the RU
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    double mAggregatedLA; ///< sum of leafArea
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    double mAggregatedWLA; ///< sum of lightResponse * LeafArea for all trees
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    double mAggregatedLR; ///< sum of lightresponse*LA of the current unit
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    double mEffectiveArea; ///< total "effective" area per resource unit, i.e. area of RU - non-stocked - beerLambert-loss
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    double mEffectiveArea_perWLA; ///<
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    double mLRI_modification;
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    double mAverageAging; ///< leaf-area weighted average aging f this species on this RU.
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    float *mSaplingHeightMap; ///< pointer to array that holds max-height for each 2x2m pixel. Note: this information is not persistent
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    int mPixelCount; ///< count of (Heightgrid) pixels thare are inside the RU
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    int mStockedPixelCount;  ///< count of pixels that are stocked with trees
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    double mStockedArea; ///< size of stocked area
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    double mStockableArea; ///< area of stockable area (defined by project setup)
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    StandStatistics mStatistics; ///< aggregate values on stand value
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    ResourceUnitVariables mUnitVariables;
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    friend class RUWrapper;
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};
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#endif // RESOURCEUNIT_H